Tuesday, January 1, 2019

Disney Legacy: Villian Challenge - Rules and Gens

Generation 1: Maleficent
You poor, simple fools; thinking you could defeat me! ME! The mistress of all evil.”
Once Upon a Time, a Sim arrived on a large open plot of land in a town that knew nothing of them. They realized that this was an opportunity to start a legacy that would carry on for generations. Every Sim would know their names, whether it was associated with good or bad didn’t really matter.
Trait Requirements:
Ambitious
Aspiration Requirements:
N/A
Family Requirements:
Must start off as the only sim in the household
Lifetime Requirements:
Reach the top of any career and maintain it until retirement
Relationship Requirements:
Make 3 enemies before becoming an elder
Marry a Sim to make sure generation continues instead of for love
Children Requirements:
Have 2-5 children
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Generation 2: Scar
“Long live the king.”
As the youngest in the family, this Sim felt like they were always living in the shadow of those older than them. They would do anything to secure the title of ‘Family Heir’ and there was always some suspicion surrounding the reason they actually got it. They’re going to show the world they’re just as good as their siblings.
Trait Requirements:
N/A
Aspiration Requirements:
N/A
Family Requirements:
Cannot have a good relationship with siblings or parents
Lifetime Requirements:
One older sibling must die before they can become the ‘Family Heir’
Can never put out a fire no matter what
Relationship Requirements:
Have a maximum of 3 close friends but may have multiple acquaintances
Marry a sim with a Deviance aspiration
Children Requirements:
Have 1-4 children
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Generation 3: The Evil Queen
“Magic Mirror on the wall, who is the fairest of them all?”
Something had always felt off when this Sim was told of their aunt/uncle’s demise and they were pretty sure their parent was responsible. Not that it bugged them all that much because they cared for one thing and one thing only. Beauty. They didn’t even know they were the ‘Family Heir’ until somebody pointed it out after the death of their parent.
Trait Requirements:
  Materialistic and/or Snob
Aspiration Requirements:
Any of the Fortune ones
Family Requirements:
Relationships shouldn’t be the best for lack of interest in anything but themselves
Lifetime Requirements:
Have a huge and expensive wedding
Have spouse die shortly after last child is born
Relationship Requirements:
Marry a Sim they barely know using their charm.
Avoid making too many friends for it will interrupt their ‘Me-Time’
Children Requirements:
Have 2-4 children
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Generation 4: Queen of Hearts
“Off with her head!”
The previous heir didn’t pay much attention to any of their kids and that can have… negative effects on a child’s mind. Especially when their other parent dies under mysterious causes. When this Sim became the ‘Family Heir’ their first thought was, “If my grandparents and parents can do it, why can’t I?”
Trait Requirements:
Insane
Aspiration Requirements:
N/A
Family Requirements:
Can’t have a good relationship with mother.
Lifetime Requirements:
Kill at least 3 people before becoming an elder by inviting them over and ‘chopping off their heads’. (Drown them, feed them to a cow plant, etc.)
Relationship Requirements:
Must be enemies with at least one child.
Marry one of their ‘Victims’ that they really liked.
Children Requirements:
Have 1-6 children
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Generation 5: Cruella De Vil
“I live for furs! I worship furs! After all, is there a woman in all this wretched world who doesn’t?”
All right, so maybe this Sim didn’t grow up in the… most stable environment in the world but they are perfectly sane! They can prove it! Either way, they knew they were going to get the title of ‘Family Heir’. They were always the golden child after all. This was their moment to make sure all eyes were on them.
Trait Requirements:
Self-Assured
Aspiration Requirements:
N/A
Family Requirements:
Must be very close to previous heir. (Ensuring the inheritance of the legacy.)
Lifetime Requirements:
Must throw a black and white part at least once.
Must have either a ‘Black and White’ cake or a ‘White and Black’ cake at their wedding.
Relationship Requirements:
Become enemies with an entire family of people.
Marry somebody with a good fashion sense.
Children Requirements:
Have 3 children
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Generation 6: Hades
“Name’s Hades, lord of the dead. Hi, how ya doin’?”
Once again the youngest of their siblings (sensing a trend here), this Sim was tired of being the odd one out. Always wearing dark colors and holding a great interest in death, many questioned why they were chosen to be ‘Family Heir’. Although let’s be honest, it’s probably their brilliant personality. As they say, never judge a book by its cover.
Trait Requirements:
Hot Headed
Aspiration Requirements:
Joke Star
Family Requirements:
Must become enemies with at least one of their siblings before becoming a young adult
Lifetime Requirements:
Must kick out siblings the moment the heir becomes a young adult
Wear black somewhere in each outfit (Hair does not count)
Relationship Requirements:
Become good friends with the Grim Reaper
Marry a Sim who wears darker colors
Children Requirements:
Have 2-3 children
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Generation 7: Jafar
“After all, there are things so much worse than death!”
Very level-headed and intelligent from the day they were born, it really wasn’t a surprise that this Sim was chosen to be the ‘Family Heir’. On the outside, they appear to be quite similar to their parent. Friendly and outgoing with very few enemies. As long as nobody knows what truly goes on in their mind, that pretense will carry on.
Trait Requirements:
N/A
Aspiration Requirements:
Whiz Kid (Child)
Any except the Deviance Ones (Adult)
Family Requirements:
N/A
Lifetime Requirements:
Only invite people over if you have to. Keep them away from the house preferably.
Have a secret room with some kind of hobby item in it. Let nobody see it.
Relationship Requirements:
Have a maximum of 2 enemies but preferably only have 1
Meet a Sim already in a relationship, make them break up and marry that Sim
Children Requirements:
Have 3-6 children
xxx
Generation 8: Captain Hook
There isn’t a boy who won’t enjoy a-working for Captain Hook! The world’s most famous crook!
This Sim never knew much about the previous generations as their parents weren’t very talkative and often preferred to be alone in their thoughts instead of with their children. Without the proper teachings, certain habits can develop. Habits that will carry over to adulthood,  regardless if you’re ‘Family Heir’ or not.
Trait Requirements:
Hates Children
Aspiration Requirements:
Any of the Deviance ones
Family Requirements:
Keep at least one sibling around the house as a ‘Second-in-Command’ of sorts. (They cannot get married or have children so choose wisely).
Lifetime Requirements:
Must own one ‘Redbeard’s Revenge Pirate Ship Jungle Gym’ which can only be sold upon heir’s death.
Relationship Requirements:
Be enemies with every child they meet except their own. (Nieces, Nephews are included.)
Get married purely to keep the legacy running.
Children Requirements:
Have 1-2 children
xxx
Generation 9: Ursula
I admit that in the past I’ve been a nasty… they weren’t kidding when they called me, well, a witch.
This Sim was fully aware that the previous heir disliked children and thus didn’t truly want to have any. They were resentful of that, feeling as though they were being blamed for something they had no control over. This led to their desire to make everything fair, regardless of the method, when they became ‘Family Heir’.
Trait Requirements:
N/A
Aspiration Requirements:
N/A
Family Requirements:
Hardly know previous heir or be enemies with them
Be very close to their siblings
Lifetime Requirements:
Reach level 10 fishing skill before becoming an elder
Have at least 5 fish in bowls around the house
Have a pool and swim in it all the time
Relationship Requirements:
Meet a Sim while fishing and have a blue-themed wedding.
Children Requirements:
Have 1-6 children
xxx
Generation 10: Yzma
Well, he ain’t getting any deader!
All of this legacy stuff is a waste of time in this Sim’s mind. They just want to do whatever they want and not have to worry about all that other rubbish. What’s the worst that could possibly happen? Their ancestors are long since dead and they most certainly ain’t coming back in a physical form.
Trait Requirements:
Mean
Aspiration Requirements:
N/A
Family Requirements:
Have a bad relationship with any previous heir (Parent included)
Lifetime Requirements:
Throw at least one Dinner Party and one Black and White Bash
Feed at least one person to a cow plant
Hire a caterer for every event planned
Relationship Requirements:
Make a minimum of 2 enemies
Never get married. This Sim doesn’t want to have to deal with that.
Children Requirements:
Have 0-2 children (If you wish to continue after this generation.)

10 generations have come and gone and now you’re at the end of the challenge. What do you do now? Well, that’s up to you to decide. Do you want to leave this as it is? Or maybe continue the legacy and watch how future generations come to be?
No matter which one you choose, I hope you enjoyed the legacy challenge with the villains of Disney.

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